IG_UI_PL = {
    IGUI_VehicleNameUH60Green = "UH-60A",
    IGUI_VehicleNameUH60GreenFuselage = "Rozbity UH-60A (kadub)",
    IGUI_VehicleNameUH60GreenTail = "Rozbity UH-60A (ogon)",

    IGUI_VehicleNameUH60Desert = "UH-60A Pustynia",
    IGUI_VehicleNameUH60DesertFuselage = "Rozbita pustynia UH-60A (kadub)",
    IGUI_VehicleNameUH60DesertTail = "Rozbity pustynia UH-60A (ogon)",

    IGUI_VehicleNameUH60Medevac = "UH-60A Medevac",
    IGUI_VehicleNameUH60MedevacFuselage = "Rozbity UH-60A Medevac (kadub)",
    IGUI_VehicleNameUH60MedevacTail = "Rozbity UH-60A Medevac (ogon)",

    IGUI_VehicleNameBell206LBMW = "Helikopter Reporter�w",    
    IGUI_VehicleNameBell206LBMWFuselage = "Helikopter Bandyt�w (Kad�ub samolotu)",
    IGUI_VehicleNameBell206LBMWTail = "Helikopter Bandyt�w (Ogon)",

    IGUI_VehicleNameBell206Police = "Policyjny Helikopter",
    IGUI_VehicleNameBell206PoliceFuselage = "Policyjny Helikopter (Kad�ub samolotu)",
    IGUI_VehicleNameBell206PoliceTail = "Policyjny Helikopter (Ogon)",

    IGUI_VehicleNameBell206Survivalist = "Cywilny Helikopter",
    
    IGUI_VehicleNameFEMASupplyDrop = "Awaryjny zrzut zaopatrzenia",
    IGUI_VehicleNameSurvivorSupplyDrop = "Dobroczynny zrzut zaopatrzenia",

    IGUI_Spent = "Zuyty",
    IGUI_Lit = "Owietlony",
}